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STREAMING
What is streaming? If we open the dictionary, then streaming can mean streaming or streaming. In the world of the Internet, streaming refers more to a technology capable of compressing or shrinking the size of audio and video files to be easily transferred over the Internet. Pentranssferan audio and video files are done in "stream", alias continuously. From a process point of view, streaming means a file delivery technology from server to client through packet-based networks such as the Internet. The file is a series of time-stimped packets called streams. While from the user point of view, streaming is a technology that allows a file can be run immediately without having to wait for the download finished and continue to "flow" without any intrupsi. Indeed, before the streaming technology is widely introduced, we must download whole audio or video files before we can hear or watch on our computer. To mendownloud the file to complete of course requires considerable time. Just for example, if the video file size is 10 Mb, then we need 15 minutes if using Internet access with speed 56 Kbps. In fact, according to some surveys, the limit of patience the average Internet user to wait for what he aired something accessible is only 8 seconds. Moreover, they will leave the site. In February 1999, Lucas released a Star Wars movie trailer on its website. The file size of the trailer is 50 Mb! Traffic and downloading queue when it is really very high up to 48 hours ahead. Unfortunately, the file has not used streaming technology, so most people can not completely download the file and can not enjoy the trailer at all. Now with the widespread use of streaming technology, then the above constraints can be overcome. Actually what files can be streamed? All file types can all be. Both audio, video, image, text, 3D data, software, and so on. But true streaming refers more to time-based media, especially audio and video, which should be enjoyed as soon as possible and based on the right timing, because to enjoy a song or movie, it must be played sequentially from the beginning to the end (sequensial) without intermittent ( uninterrupted). One application that is very familiar with streaming technology is the Internet Broadcasting application, ie audio or video broadcasting based on Internet Protocol (IP)
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STREAMING DICTIONS

Streaming Media
A technology that allows the distribution of audio, video and multimedia data in real time over the Internet. Streaming media is the delivery of digital media in the form (video, voice and data) to be received continuously (stream). The data is sent from an application server and is received and displayed in Real Time by app on the client computer.

Buffering
The process or condition that occurs when a player for streaming media is saving streaming media files to a local storage area. Most players store only a fraction of a stream presentation before starting the stream. The buffering process can also occur in the middle of the stream, usually something like this happens if the bandwidth required to play streaming is less suitable or less meet the bandwidth than it should be.

Bandwidth
The amount of data that can be transmitted in an uncertain size. For digital equipment, bandwidth is typically made with units of bits per second or bytes per second - different from analog devices that have standard size cycles per sec or hertz (Hz).
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Broadcash
A process when data is simultaneously transmitted to all stations in a network.

Buffer
Temporary storage places (buffers) allocated in the system randomly to store data2 before being sent or stored to other parts of the system. In a streaming application, the buffer stores the audio or video data until all inforamation is sufficient to stream all collected.

Digital Video
The key of streaming media content. Usually digital video is converted from analog video data. Digital video signals are represented by numbers 0 and 1, whereas their analog signals are represented by flugtation of signals stored in storage - analog and digital differences in video signals are analogous to analog and digital differences in audio signals.
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Encoder
Hardware or software applications used to compress audio video signals for streaming.


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